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Thursday, April 2 • 10:30am - 12:30pm
Man, Mind, Machine: Behavior Change in the Digital Age

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Every day, people struggle to manage illness, chronic conditions and incorporate preventative health activities into their busy lifestyles. How can we leverage learning across disciplines — from health care, psychology and behavioral economics to computer, systems and product design — to transform people’s motivations, attitudes, and behaviors? At HxRefactored we will take a deeper look at behavior change to explore how science, theory, and evidence can better inform the way health care products and services are created, designed, and implemented.

avatar for Dustin DiTommaso

Dustin DiTommaso

SVP, Behavior Change, Mad*Pow
Dustin merges design with motivational psychology and technology to help people change their lives. At Mad*Pow, Dustin is involved with the study and application of behavioral science, motivational psychology and human-computer interaction to the design of technology-assisted behavior change interventions, products and services. He is a workshop facilitator and speaker on topics including behavior change, gameful design and organizational... Read More →

avatar for Kyra Bobinet

Kyra Bobinet

CEO, engagedIN
Dr. Kyra Bobinet devotes her life to cracking the code of WHY we engage in our health. At HxRefactored, Kyra will be sharing cross-disciplinary insights from medicine, neuroscience, and design on why we don't do what we know we should do, and how we can. She will disclose lessons learned from her experiences changing the behavior of violent offender teens one-on-one, to changing behavior for hundreds of thousands at scale.
avatar for Sebastian Deterding

Sebastian Deterding

Designer, Author, Educator, Gamification Research Network
Sebastian Deterding an interface designer who thinks deeply about persuasive and gameful design. An internationally recognized researcher and user experience expert, Sebastian heads the Gamification Research Network and is co-editor of The Gameful World. He is interested in how code shapes conduct: how software and games pervade everyday life, and the ramifications on individuals, communities, ethics and design.
avatar for Dan Pardi

Dan Pardi

Founder and CEO, Dans Plan
An entrepreneur and researcher focused on facilitating health behaviors, Dan conducts research in both sleep neurobiology and cognitive neuroscience at Stanford University and the University of Leiden. He is the CEO of Dan's Plan, a health-behavior technology company that helps people optimize their health by establishing and sustaining effective daily health practices and good sleep habits.
avatar for Steve Wendel

Steve Wendel

Behavioral Social Scientist, HelloWallet
Steve the founder of the Action Design Network, a non-profit which teaches members how use behavioral economics and psychology in product design. His is the author of Improving Employee Benefits, which shows HR practitioners how to help employees take action on their benefits, and Designing for Behavior Change, a step-by-step approach to applying behavioral economics and psychology to product design.

Thursday April 2, 2015 10:30am - 12:30pm
Ballroom C

Attendees (45)